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Sweet Nothings

Sweet Nothings

Sweet Nothings

Sweet Nothings

Sweet Nothings

Sweet Nothings was never meant to be just another album drop — it was a playful, immersive experience. By reimagining the rollout as a full cereal brand, I designed a character-driven universe starring Rapta’s real-life dog, Rufus, that crossed music, fashion, packaging, and interactive play.

Year

2023

Client

Rapta

Service

Creative Direction

Role

Web Designer

01

Project Goals

Project Goals

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

02

Research and Discovery

Research and Discovery

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

03

Key Findings

Key Findings

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

04

Wireframing and Prototyping

Wireframing and Prototyping

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

05

Key Features

Key Features

Sweet Nothings

Sweet Nothings

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

Sweet Nothings

Sweet Nothings

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

Sweet Nothings

Sweet Nothings

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

Next

Next

Next

Sweet Nothings was never meant to be just another album drop — it was a playful, immersive experience. By reimagining the rollout as a full cereal brand, I designed a character-driven universe starring Rapta’s real-life dog, Rufus, that crossed music, fashion, packaging, and interactive play.

Sweet Nothings

Sweet Nothings

Sweet Nothings

Sweet Nothings was never meant to be just another album drop — it was a playful, immersive experience. By reimagining the rollout as a full cereal brand, I designed a character-driven universe starring Rapta’s real-life dog, Rufus, that crossed music, fashion, packaging, and interactive play.

Year

2023

Client

Rapta

Service

Creative Direction

Role

Web Designer

01

Project Goals

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

02

Research and Discovery

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

03

Key Findings

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

04

Wireframing and Prototyping

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

05

Key Features

Sweet Nothings

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

Sweet Nothings

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

Sweet Nothings

Using childhood nostalgia and cartoon tropes, I developed a full cereal brand system — complete with a mascot, “nutrition facts,” puzzles, merch sizing guides styled like box games, and bright, bouncy typography. The entire rollout lived in a cereal aisle fantasy — full of sugar, play, and surprise.

Next

Next

Sweet Nothings was never meant to be just another album drop — it was a playful, immersive experience. By reimagining the rollout as a full cereal brand, I designed a character-driven universe starring Rapta’s real-life dog, Rufus, that crossed music, fashion, packaging, and interactive play.